Journal
Magic and (maybe) Pokémon!
I know this is probably not a new idea, but I had a thought last night and, well, I evolved it into this. Answer this "test" in the comments and I'll give you a quick analysis on what your powers may be, as well as some other things. Who knows, I might make a story around this concept... ouo Sorry if it's a bit messy.
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Mage or Wizard?
Mages specialize in elemental powers; however it is highly unlikely a specialized Mage will use powers outside of their element(s).
Wizards are fairly straightforward magic users, typically specializing in Mind and Basic attacks. More advanced wizards can have powers spanning several elements, but they will not be as strong as a specialized Mage's powers.
Mages:
1: Choose one of these elements:
Flame (Fire), Water, Life (Grass; also a healing-oriented element), Thunder (Electric), Air, Earth (Rock and Ground), Ice, Shadow (Dark; sometimes a hint of Ghost), Spirit (Ghost with hints of Psychic), Mind (Psychic)
2: Would you choose a secondary element? If so, which one of the above elements would you pick? Secondary elements are not as prominent as your primary element, however having a secondary element can add twists to your chosen element. If you chose Mind, you must choose a secondary element to distinguish yourself from a Wizard.
3: Offensive, Balanced, Defensive, or Ailment-causing? Offensive Mages are focused on pure attack. Balanced Mages have no real speciality in their attacks. A Defensive Mage is one who focuses on their and their teammates' health while wearing the opponent down with their high resistances. An "Ailment-causing" mage is one who puts their opponents at a disadvantage, either to wear them down or to enable their allies to attack with less problems.
Wizards:
1: Offensive, Balanced, Defensive, or Illusionary? The first 3 are the same as described under Mages. Illusionary Wizards are just what they imply; wizards who use illusions and tricks to distract the opponent. They are considered the wizards' counterpart to Ailment-causing Mages.
2: Normal Wizards' magic is considered Basic (Normal-type), and most Wizards have Mind (Psychic) attacks and traits as well. With this in mind, how do you use your normal magic?
3: If you could learn an elemental spell, which of these elements would it most likely be?:
Flame, Life (healing powers, but no powers related to nature or Grass), Thunder, Air, Ice, Shadow (Dark; you will probably be considered a Witch), Spirit (Ghost; this could get you considered a Witch as well depending on your usage of the powers)
Both:
4: What is a Pokémon that comes to mind? This will either be your pet, or your spirit animal. Alternatively, you ARE this Pokémon.
5: What is the first color you can think of? This could be used for anything, or nothing. It's here anyways, just in case.
6: Anything else?
1)Grass
2)Dark
3)Offensive
4)Luxray <3
5) Green
6) skittles c:
Your pet Luxray, whose fur is shades of green, likes to turn your used nettles and other plants into health-restoring Skittles.
1. Ice :D
2. Mind
3. Balanced
4. FURRET
5. Green
6. *______*
Your pet is a green-eyed Furret who is more than happy to Ice Beam/Punch your opponents into pieces.
2) Mind, but Spirits sound pretty cool, too.
3) Balanced. It's kind of hard to choose.
4) Umbreon. :3
5) Black or red.
6) Layers and layers upon layers of layers of layers.
Your thick, several-layer attire somewhat resembles a red-ringed Umbreon. Maybe you ARE an Umbreon... <w< >w>
2: Life
3: Balanced
4: Ninetales
5: Blue
6: I lances peoples for fun
Your spirit animal is a blue-eyed Ninetales, who is a speedy thing, helps you with your Life powers, and is very Grass-type like despite its usual typing. It seems to like pressuring you into using the healing properties of your Life element after you lance someone randomly.
2: Spiriiit~
3: Ailment-causing!
4: Zoroark. >:D
5: Black.
6: Nerp. :P
Your elements of choice have given you the ability to become a chaneller of dead spirits. You use them, and your Spirit powers, to torment and disable your opponents. Your pet Zoroark aids you in terrifying your opponent further. But be careful; the spirits may drive you insane...