The track kicked off with the Mat Kemp sharing of Jagex how the RuneScape manufacturer was attracting its flagship MMO from PC to cellular and also what learnings helped improve the original edition. That was earlier Bave Grozdanov from BigBlue told us about match design that is molecular.
The Ubisoft developer was followed by freelancer programmer Julian Adams, who was discussing the ability of communities in game dev, after which Scirra's Ashley Gullen brought us up to speed on HTML5 technology and Rob Davis took us behind the scenes about how his studio Playniac prototypes games.
The track finished from Failbetter with Cash DeCuir discussing before Susan Cummings out of Tiny Rebel shared how to create games in a decentralised 31, how to write choice.
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