Pokemon games are good, but they've never had a real 10 out of 10, must play, best game of all time.
Oh yeah, definitely. People say Pokemon peaked during late gen 4 and late gen 5 (which I totally agree with, games like Platinum, HGSS, and B2W2 were stellar compared to their contemporaries), but that doesn't mean any of it was perfect. All of those "holy grail" games had their flaws and downfalls.
Gen 1 had popularity,
It also had the unique distinction of being first. I think because of this, not only is there normal nostalgia pandering, but there's also this sense of RBY being untouchable because they're some pure distillation of the franchise. Frankly, it isn't; it was a flawed game that happened to strike gold, and got iterated on and fixed over time. I think that's why RBY is made so often, because all of the fans will gobble it up as "the way Pokemon was meant to be" (moreso with versions like FRLG than something like Let's Go). Eventually, future games became such a departure from the first few games that it's sacrilege to all of these old fans, and I feel like The Pokemon Company knows this and intentionally shoots themself in the foot so they can still keep these decades old fans under their thumbs.
People expected SwSh to be like Breath of the Wild or Odyssey and be a 10 out of 10, Game of the Year game. Ended up being...About average for a Pokemon game.
My philosophy with this is that Game Freak has made a habit of making their first game on a console seem like a warm-up. RBY and GS were technically on different systems, but their hardware was so close that I count them anyway. RS to Emerald, DP to Platinum to BW to B2W2, XY to SM to USUM... every single console generation, the first releases are gimped somewhat and touched up later, usually in the form of a third version. Although Let's Go released before SwSh, I'm not sure if the two games used the same engine, beyond the obvious gameplay differences. You can see this philosophy of "lay the groundwork and make it better over time" within the DLC
, which is why I don't understand people complaining about this business model. In terms of level design, going from the Wild Area to the Isle of Armor is blatantly night and day, at least to me. The game is getting better as time goes on, and even though it won't be on the same "10/10 masterpiece" tier as Odyssey or BotW, because they're developed by entirely different teams at different companies, it hasn't given all that it has to show yet.
A lot of fans got super hyped over Sinnoh Remakes and Let's Go Johto that anything that wasn't both of these would have caused backlash.
From a business perspective, announcing either of those at this time would be absolutely nuts. They just released a slew of mobile games, have more on the docket, just released part of their major DLC, and have more yet to announce, so picking now as the time to announce another major console release would spread wallets way too thin. I don't know how people expected multiple major announcements in an 11 minute video, but even with a single announcement of the two I don't think they would've been able to cram it into 11 minutes. Again, my thought is that the only reason Unite was separate was because of The Pokemon Company's contract with Tencent.